About Scott...
Scott Cawthon is the developer of Five Nights at Freddy's, Five Nights at Freddy's 2, Five Nights at Freddy's 3 and Five Nights at Freddy's 4: The Final Chapter. He is also part of Hope Animation, which is a "project of Christian animators" aiming to spread the teachings of Jesus Christ. He has also developed a few other indie games, although most of these can no longer be found on his website. He currently resides in Texas, USA with his family.
About TInPB -There is no pause button-...
TInPB -There is no pause button- was the very first game made by Scott Cawthon, which was made especially to make people just give up, driving them made even at the first level.
The game concept was pretty sample, with the easiest controls you can imagine. You only have one button that says "JUMP!" and you have to go through all of the levels.
The most interesting part of it is that there actually isn't any pause button in the entire game. If you try to press any other button instead of the "JUMP!" button, the game will crash.
The game concept was pretty sample, with the easiest controls you can imagine. You only have one button that says "JUMP!" and you have to go through all of the levels.
The most interesting part of it is that there actually isn't any pause button in the entire game. If you try to press any other button instead of the "JUMP!" button, the game will crash.
About the FNAF franchise...
Five Nights at Freddy's is a 2014 indie point-and-click survival horror video game designed by Scott Cawthon. The game centers on the fictional pizza restaurant called "Freddy Fazbear's Pizza", where the player must act as a night security guard, defending themself from the animatronic animal characters by tracking their movement through the facility using security cameras.
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Five Nights at Freddy's was first released via Desura on August 8, 2014. On August 20, 2014, after it was approved by the service's crowdsourcing platform Greenlight, Five Nights at Freddy's was also released via Steam. Mobile ports of the game have been released for Android and iOS.
The game was praised by critics for being a unique take on the survival horror genre, with a particular emphasis on its simplistic design, along with how its gameplay mechanics and aesthetics contributed to an overall feeling of fear and paranoia. Five Nights at Freddy's was the top-selling game on Desura for the week ending August 18, 2014, and the game became the subject of a number of popular "Let's Play" videos on YouTube. Two sequels have been released, Five Nights at Freddy's 2 on November 10, 2014, and Five Nights at Freddy's 3 on March 2, 2015.
And the best part of it, Scott released on the Halloween of 2015 FNAF 4 - The Last Chapter.
But of course we knew that Mr. Cawthon wouldn't stop there, after his huge ascension, he decided to keep making money from the FNAF franchise, releasing a spin-off game, which is called Five nights at Freddy's : World, which is an RPG game with a more cartoon-like look and another adventure, in which you're playing as the antagonists of the previous games. Although this game wasn't accepted by the community at first, it still got a lot of downloads and a lot of the fans accepted it after playing it for a while.
After the crazy release of FNAF : World Scott decided to announce his new installment in the FNAF main story, called FNAF : Sister Location. This game is based on another place with a completely new security guard and new mechanics, such as player movement (yes, it took Scott five FNAF games to finally make a FNAF title which featured player movement). FNAF : Sister Location was a long awaited title among FNAF fans that finally ended the FNAF story so that Mr. Cawthon could finally rest and go for new titles and such.
The game was praised by critics for being a unique take on the survival horror genre, with a particular emphasis on its simplistic design, along with how its gameplay mechanics and aesthetics contributed to an overall feeling of fear and paranoia. Five Nights at Freddy's was the top-selling game on Desura for the week ending August 18, 2014, and the game became the subject of a number of popular "Let's Play" videos on YouTube. Two sequels have been released, Five Nights at Freddy's 2 on November 10, 2014, and Five Nights at Freddy's 3 on March 2, 2015.
And the best part of it, Scott released on the Halloween of 2015 FNAF 4 - The Last Chapter.
But of course we knew that Mr. Cawthon wouldn't stop there, after his huge ascension, he decided to keep making money from the FNAF franchise, releasing a spin-off game, which is called Five nights at Freddy's : World, which is an RPG game with a more cartoon-like look and another adventure, in which you're playing as the antagonists of the previous games. Although this game wasn't accepted by the community at first, it still got a lot of downloads and a lot of the fans accepted it after playing it for a while.
After the crazy release of FNAF : World Scott decided to announce his new installment in the FNAF main story, called FNAF : Sister Location. This game is based on another place with a completely new security guard and new mechanics, such as player movement (yes, it took Scott five FNAF games to finally make a FNAF title which featured player movement). FNAF : Sister Location was a long awaited title among FNAF fans that finally ended the FNAF story so that Mr. Cawthon could finally rest and go for new titles and such.
About Rage Quit...
Rage quit is a game launched between the FNAF 2 and FNAF 3, launched somewhere in January. The game is very similar with TInPB. Actually Scott said that "This idea came from my child, who was playing There is no pause button and said that he will soon rage quit if he doesn't pass that level.". The game started by re-writing the base code of the TInPB, but he changed the controls and the textures, making this game even harder.
About 8-bit RPG creator...
A lot of Scott fans told him that they wanted a game that they will create everything. Scott made this thing possible and so the app for android called "8-bit RPG creator" born out of Scott's mind. Soon after Scott released Rage Quit, he started the project and he was released a month later, with tons of possibilities for the storyline, main character, NPCs, levels, maps and so on.
Scott said that his kids helped him with the textures and ideas for every single block in the game.
Scott said that his kids helped him with the textures and ideas for every single block in the game.